#ifndef __Math__GhostSelect__
#define __Math__GhostSelect__
#include "../GhostObject.h"

class GhostSelect : public GhostObject
{
private:
	int m_value;
    Button* btnValue;
	void initValue();
	void tapValue(Ref* pSender);
public:
    int getValue();
	GhostSelect();
    void changeState();
	void initalize(EGhostColor color, Vec2 position, float scale, int value,bool isAutoChangeState,bool isAutoMove);
    void Move();
};
#endif